Contents
Previously: The History of Necromancy
Previously: The History of Necromancy
The Subschools of Necromancy: Animation,
Destruction, Healing, Spiritualism.
Animation: Called the blood path among many practitioners of
necromancy, this subschool is what most modern sensibilities associate most
clearly with the entire tradition; the raising of corpses and manipulation of
the undead state. While it does little to settle most people’s sensibilities on
the subject, it is worth noting that the vast majority of animation spells do
not manipulate spirits or souls in any way, restricting itself to the
application of energy to tissue in order to achieve its effects.
Destruction: Sometimes referred to as necromantic battle magic,
necromancers refer to schools in this subschool as the blood path. It
represents the direct application of negative, and very rarely positive, energy
to a subject to achieve a direct effect. The results are such spells as Disrupt
Undead, Chilling Touch, Vampiric Touch, Finger of Death, Power Word Kill.
Healing: The use of positive
energy, generally to heal creatures or even bring them back to life. These
include any spell with the word heal or healing, cure spells, False Life, Regenerate,
and Resurrection.
Spiritualism: Referred to as the ash path or ectomancy, these
spells manipulate the spirit or soul through the application of necromantic energy.
Some of the most representative spells are those such as Soul Jar and
Reincarnate, though a number of the more horrifying ways to raise the dead
arise from this subschool.