Previous: Gunpowder and Magic
These rules replace the renaissance firearms (DMG 267-268) and cannons
(DMG 255).
Weapons
Name
|
Cost
|
Damage
|
Weight
|
Properties
|
Simple Melee Weapons
|
||||
Bayonet
|
2 gp
|
1d4 piercing
|
1 lb
|
Finesse, light, special
|
Simple Ranged Weapons
|
||||
Fire flower
|
2 gp
|
1d6 fire
|
-
|
Finesse, light, thrown (30/60), special
|
Martial Ranged Weapons
|
||||
Arquebus
|
400 gp
|
2d4 piercing
|
12 lb
|
Firearm (range 30/120), heavy, loading, two-handed
|
Blunderbuss
|
1000 gp
|
2d6 piercing
|
18 lb.
|
Firearm (range 20/90), heavy, loading, two-handed
|
Flintlock Rifle
|
750 gp
|
1d10 piercing
|
5 lb.
|
Firearm (range 150/600), loading, two-handed
|
Heavy Pistol
|
250 gp
|
1d10 piercing
|
3 lb
|
Firearm (range 30/90), loading
|
Light Pistol
|
200 gp
|
1d8 piercing
|
2 lb
|
Firearm (range 20/60), light, loading
|
Musket
|
500 gp
|
1d8 piercing
|
5 lb
|
Firearm (range 80/320), loading, two-handed
|
Firebird launcher
|
600 gp
|
1d10 fire
|
1 lb
|
Ammunition (range 120/500), loading, two-handed
|
Firearm.
These weapons use ammunition. Generally, this ammunition is in the form of both
a cartridge of gunpowder and a sling bullet. Ammunition discharged from
firearms cannot be recovered.
Bayonet.
A bayonet can be attached to the end of a musket as an action. When this is
done you count as wielding both weapons simultaneously. This does not affect
the use of the musket, however the bayonet loses the finesse and light traits
and adds heavy and reach.
Fire
flower. When used a fire flower self-ignites and explodes, so it cannot
be recovered.
Firebird
launcher. This metal tube is
used to launch birds of flame, which are ignited as part of the attack and
explode, so they cannot be recovered.
Next: Adventuring Equipment
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