Previous: The Unending Sea
Servants of
the primordial powers of earth tend to be solid and stable, as enduring and
patient as the masters to which they are bound. While earth gensai, dwarves,
and other dwellers beneath the earth are most likely to gain their eye, their
attention can be drawn by acts of great stone or metalcraft, patience, or
endurance. Among the primordial beings, the powers earth are most likely to
directly test those they have claimed, seeking to forge, refine, and temper
them to their greatest value.
Of the
elemental pacts, those of earth are by far the most likely to receive a pact
tome. These may be grimoires with steel covers and pages of tin worked to the
consistency of silk. Alternately, they could be stone tablets, usually small
plates of slate or crystal. Regardless, they require special skill and tools to
carve, and the warlock receives this instruction and equipment with the tome.
They gain proficiency with an appropriate set of artisan’s tools (such as a jewler’s
kit for grimoire of finely wrought metal or mason’s tools for stone tablets). A
few of these tomes monolithic; slabs hewn from the living earth or great pylons
of geology. Such “tomes” may require superhuman strength and heavy equipment,
to move, if such movement is even possible. If this is the case, the monolithic
tome grants you its benefits if you are within a number of feet equal to your
level squared. Moreover, at will you may meld with these structures as if you were
using the spell meld into stone and may cast the spell Alarm as if it were a
ritual while within this area.
Able
combatants by virtue of their enhanced endurance, if you receive a pact blade
it will almost always be a hammer or weapon with the heavy or two handed
qualities. Familiars are generally creatures such as lizards, snakes, rats,
spiders, or weasels, though those who benefit from the pact of the chain can
instead call upon an Earth Elemental Wisp.
Expanded Spell
List
The
Unyielding Stone lets you choose from an expanded list of spells when you learn
a warlock spell. The following spells are added to the warlock spell list for
you.
Level
|
Earth
|
1
|
Earth Tremors, Heroism
|
2
|
Pass Without Trace, Maximilian’s Earthen Grasp
|
3
|
Meld into Stone, Erupting Earth
|
4
|
Stone Shape, Stoneskin
|
5
|
Transmute Rock, Wall of Stone
|
Bond of the
Quarry
At first
level you can speak, read, and write Terran and Primordial. Your hit point
maximum increases by 1, and by another 1 per level in this class. Additionally,
when you aren’t wearing any armor, your AC is 13+ your Dexterity modifier.
Gift of the
Obdurate Stone
At 6th
level, as an action you may gain advantage on Constitution checks for one hour.
During this time you gain 2d6 temporary hit points, any of these temporary hit
points remaining at the end of that hour are lost. After you use this ability
you cannot use it again until you complete a long rest. At 14th level you can
use it again after either a short or long rest.
Hands of
Earth
At 10th
level you gain proficiency with Constitution saving throws whenever you are
either underground or touching solid stone or dirt.
Call of the
Deeps
At 14th
level, you choose a target on the ground that you can see within 30 feet. The earth
rips itself open about them leaving a jagged maw of stone and compacted earth
which reaches for the target before slamming closed again. The target must make
a Dexterity saving throw. On a failed save, the target takes 2d6 bludgeoning
damage and is restrained.
When a
creature starts its turn restrained by this effect they must make a
Constitution saving throw. It takes 2d6 bludgeoning damage on a failed save, or
half as much damage on a successful one. To break out, the restrained target
can take an action to make a Strength check against your spell save DC. On a
success, the target escapes and the effect ends.
You cannot
use this effect again until you have completed a long rest.
Next: The Unquenchable Flame
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