Tuesday, December 15, 2015

New Devotions: Ventrue Way of the Tyrant (nWOD VTR)

Like the Way of the Martinet, the Way of the Tyrant is an outwardly focused collection of powers seeking to brutally subjugate the will of those the Ventrue would control. However, while the Martinet bends the will of the subject to obedience, the Tyrant wholly crushes it, replacing it with their own.

Skinride
(Animalism •, Dominate •••••)
Cost: 1 Vitae.
The vampire may become quiescent within the mind of their possessed host, riding quietly and unnoticed without actually releasing the subject. The vampire perceives all the subject does, and may release the subject entirely at any time. They may also resume control at any time with a single success on the same contested roll as they used to possess the subject- a roll which they may repeat as often as desired.
This power costs 18 experience points to learn.

Mantle of Dominion
(Animalism •••, Dominate •••••)
Cost: 1 Willpower.
This power may only be used while the vampire is currently using the Dominate 5 power of Possession. As long as the character remains within their current subject they may use the first four powers of Dominate even while using possession.
This power costs 24 experience points to learn.

Possess the Dual Soul
(Animalism ••••, Dominate •••••)
Action: Reflexive.
Cost: 1 Vitae and 1 willpower point.
This power is functionally identical to Possession except that it allows the possession of Werewolves.
This power costs 27 experience points to learn.

Masked Lord
(Animalism ••••, Dominate •••••, Mantle of Dominion)
Cost: 1 Willpower.
The character may initiate a use of the Dominate power Possession from within a possessed body. In addition to the cost of this power all costs and rolls for that power must be paid normally.
This power costs 27 experience points to learn.

Possess the Sundered Soul
(Animalism •••••, Dominate •••••)
Challenge: Intelligence + Intimidate + Dominate vs Resolve + Blood Potency
Action: Extended and contested.
Cost: 1 Vitae and 1 willpower point.
This power is functionally identical to Possession except that it allows the possession other Kindred.
This power costs 30 experience points to learn.

~~*~~
The point of this collection should be obvious; explorations on circumventing the limits of Possession. The origin of these powers was a NPC Prince I considered using for a LARP game. Because of the attraction of Praxis, and the violent nature of LARPS, any character to be considered for Prince has to have something up their sleeve to make them more than (ab)normally immortal. The concept was a master of Dominate who used mortal body doubles.

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