Thursday, February 4, 2016

New Feat: Whip Expert (D&D 5e)

Whip Expert
Prerequisite: Dexterity 13 or higher, proficiency with a whip.
With extensive training using a whip you have developed the following benefits:
  • As your action, you can use a whip to manipulate an object, open an unlocked door or container, retrieve an object from an open container, or pour out the contents of a vial. Fine manipulation is not possible, so you could not use it uncork a vial or drink a potion. You also cannot use a whip to activate magic items or lift more than 10 pounds.
  • You can use a whip as your free hand when attempting to grab and grapple a creature. If you do this you use your Dexterity rather than Strength(Athletics).
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There is a fine line in game design between making a component of the game robust but also manageable. Some games, particularly those from the 80's and 90's could get lost in circumlocutions through the minor variations on swords and skills. On the other hand, many games from the late 2000's find that they've so streamlined the combat mechanics that they've narrowed their weapon design space until the difference between a fist and a dagger has vanished. Meanwhile, players are looking for ways to represent the character they want in a meaningful way and do the cool thing without having to grind the whole process to a halt.

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