Previously: The History of Abjuration
Abjuration Subschools: Banishment, Binding, Negation, Shielding, Warding.
Banishment: Spells that cast
out entities, physically or metaphysically, causing the magic in the space where
they exist, or even within them, to reject them.
Binding: Essentially the
inversion of banishment spells, these spells imprison or contain. They may
cause the subject to be physically locked into a space (ie; Imprisonment) or to
have their powers turned back upon them.
Negation: The second subschool
to arise, and the source from which much of the banishment subschool would, in
turn, evolve. Spells from this part of the tradition are focused on the
manipulation of magic with relationship to energy, rather than physical or
spiritual forms. This subschool includes spells that counter, undo, or cause to
fail such as Antimagic Shell or Counterspell.
Shielding: The first results of
outer path work on defensive magic, and the namesake of the early shield mages.
This subschool represents the creation of the variety of barriers used to
protect themselves both in research and adventuring. These effects are produced
by weaving ambient magic into various forms.
Warding: A derivative of
shielding, these effects are turned inward to be released when triggered.