Showing posts with label ritual. Show all posts
Showing posts with label ritual. Show all posts

Tuesday, March 29, 2016

New Spells; Knowledge Skill Bonuses (D&D 5e)

Arcane Memory
1st level divination (ritual)
Casting Time: 1 reaction
Range: Self
Component: V, S, M (minor divinatory tools which may be consumed, such as burned incense or tea which is drank, but may not be, such as casting runestones.)
Duration: Instant
If presented with an Arcana, History, Nature, or Religion skill check a character who knows this spell may use this spell as a reaction.
When you perform this spell you pull from the universe minor signs and portents that help fill in a particular piece of information. You can add your proficiency bonus to the skill roll. If you are already trained in the relevant skill this doubles your effective proficiency bonus for that skill for the duration.
If cast as a ritual this spell's duration becomes 8 hours. During that time the caster may benefit from the effect as if they cast the spell from memory once. After the roll is made the spell ceases to be active. A character can benefit from no more than one suspended version of this spell at a time.

Arcane Tutor
1st level conjuration (ritual)
Casting Time: 1 action
Range: Self
Component: V, S, M (a small item of interest or value to the summoned creature which they take)
Duration: Instant
When you perform this spell you call up a small creature and exchange some small token or service for pieces of information and clues about a puzzle. You can reroll an Arcana, History, Nature, or Religion skill check you have made, so long as you did not already benefit from Advantage on the initial roll.

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