Showing posts with label Cleric. Show all posts
Showing posts with label Cleric. Show all posts

Thursday, January 7, 2016

New Spell: Premonition (D&D 5e)

1st-level Divination (Bard, Cleric, Sorcerer, Warlock, Wizard)
Casting time: 1 action
Range: Self
Components: V, S, M (an amethyst)
Duration: Concentration, up to 1 minute

You experience a brief but intense vision of an event that is about to happen, using that knowledge you can shape the next few moments.
While this spell is active you may force any one action to be rerolled. All bonuses, penalties, and other effects are repeated exactly as before. If an event or action requires more than one roll only one roll is rerolled per intervention from this spell. If you force a reroll with this ability you must accept the results of the new roll and this spell expires.
You may benefit from no more than one casting of this spell at a time.
At Higher Level. If you use a spell slot of second level or higher, you increase the duration and amount of change you can impose during that time. For each level above first you add one minute to the duration of the spell and can force one additional action to be rerolled before the spell expires. Even at higher levels, you may force no action to be rerolled more than once through the use of this spell.

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Friday, October 2, 2015

New Spell: Bind Undead (D&D 5e)

1st-level necromancy (ritual)
Casting time: 1 minute
Range: 30 feet
Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust)
Duration: Instantaneous

By means of this spell you target one undead creatures within range which you can see. The target must make a Wisdom saving throw. On a failed save the target must obey your verbal commands. The creature is under your control for 24 hours, after which it stops obeying any command you've given it.
Skeletons and zombies which are subjected to this spell are treated as if you created them by means of the 3rd level spell Animate Dead. Thus, such creatures can be mentally commanded as a bonus action if they are within 60 feet of you. If you currently control a skeleton or zombie they do not get a saving throw when you target them with this spell. To maintain control of one of these creatures for another 24 hours you may cast either this spell or Animate Dead before the current 24-hour period ends, reasserting your control as if you created it originally.
Undead with a higher challenge rating than you are immune to this spell. Undead with an intelligence of 8 or higher have advantage on their initial saving throw. If the subject has an Intelligence of 13 or higher it can repeat the saving throw once per hour until it breaks free.
At Higher Levels; When casting this spell, you may target one additional undead creature for each slot level above 2nd.

This spell is added to the Wizard spell list and may replace a spell on the Cleric's Death Domain spell list.

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Tuesday, September 29, 2015

New Spell: Pierce Shadows (D&D 5e)

Divination Cantrip (Cleric, Sorcerer, Warlock, Wizard)
Casting Time: 1 action
Range: Self
Components: V, S, M (an amethyst)
Duration: Concentration, up to 10 minutes.
You gain Darkvision out to 40' for the duration.

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