Showing posts with label Coil of Blood. Show all posts
Showing posts with label Coil of Blood. Show all posts

Thursday, October 1, 2015

House Rules: Humanity Penalties (nWoD VtR LARP)


Social Penalty rather than Cap when dealing with mortals;

The penalty a vampire experiences is 10 minus their own Humanity. Thus a vampire with 7 Humanity would have a -3 penalty to Socialize, Persuasion, and Empathy against mortals. This still represents the growing ascendancy of a beast in low-Humanity vampires, and the resulting discomfort in mortals, but does so equally for vampires with both low and high social skills and abilities. 

Starting Blood
At the start of play draw a card, that is how many Blood points your character was down from max when they went to sleep for the day. To rise that night a vampire must spend an amount of blood equal to 10 minus their Humanity.

Rising With Insufficient Vitae
A character may suffer three points of bashing damage per point of blood they do not spend to rise. Thus a character requiring three points of blood to rise one night may take 9 points of bashing damage to expend no blood to rise for whatever reason. Alternately, the character could suffer 6 bashing damage and spend 1 point of Vitae, suffer 3 bashing damage and spend 2 points of Vitae, or simply spend the 3 Vitae.

Coil of Blood

Characters with the Blood Seeps Slowly power benefit by adding the character’s Resolve to their Humanity rating when calculating the amount of blood needed to rise. A character with Blood Seeps Slowly and a Resolve + Humanity of greater than 10 may actually have more blood than they drew (but not more than their full blood pool) because of their reduced blood usage.

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