“There will be an open way, even if I have to use some
arrows to find it...”
Role; Controller. You manage the battlefield, denying
enemies access to areas and punishing them for taking specific actions. Your
ability to deal damage to enemies accurately and repeatedly allows you to act
as a striker as a secondary roll, however you are most effective at dealing
with larger numbers of enemies.
Power Source; Martial. Your talents depend on extensive
training and constant practice, personal determination, and natural
coordination.
Key Abilities; Dexterity, Intelligence, Wisdom
Armor Proficiencies: Cloth, Leather
Weapon Proficiencies: Simple ranged, military ranged.
Bonus to Defense: +2 Reflex
Hit Points at 1st Level: 10 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Perception or Stealth. From the class skills
list below, choose four trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff
(Cha), Diplomacy (Cha), Dungeoneering (Int), Heal (Wis), Insight (Wis), Nature
(Wis), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex),
Build Options:
Class Features:
Scouts wander the far byways of the wilds and run the back
streets of cities. Their personalities are as varied as the weapons they use,
but they know the nooks and crannies wherever they are found, having ferreted
out the secret ways and best places with unerring instincts. As water finds the
cracks in a cobblestone road, Scouts find what they need to remain prepared.
As a Scout, you will be a guide. Whether you are a nimble
pathfinder that leads the way into danger with blade ready or a battle wizened
sage providing less physical direction. This attitude extends into the way you
view combat- it is a maze through which you can shepherd your allies safely and
where your foes can be drawn into blind alleys that promise only death.
With your weapon at the ready you have no fear of the
unknown. The next horizon is not a goal to be reached, but a milestone on a
journey. Will you come back to show others the way, or is your path ever
onward?