Thursday, April 14, 2016

A History of Magic: The History of Divination (D&D)

Contents
Previous: Introduction

The first recorded acts of formalized magic were divinatory, granting the ability of mortals to extend their perceptions beyond their purely physical senses. While I hope, some day, to discover the origins of these abilities I suspect that, initially, they were much like the limited arts of the sorcerer or warlock; instinctual or granted through outside influence rather than learning, research, or practice. They initially provided little in the way of increased awareness. However, the exertions of those who dedicated themselves to learning about these gifts, and turning these gifts to learn about the universe around them, proved these abilities sufficient for their recipients to make the fundamental discoveries necessary to set us on the path to our modern understanding of the art. Two of those discoveries stand out among the rest.

The first, and most key, being the most basic methods of manipulating magic without an innate sense of it. It is this discovery above all others that allows the wide practice of the art we enjoy and without which individuals such as I would lack even the basic capabilities we enjoy. Natural ability has always remained a key discriminator between the average practitioner and those who fall to the ends of the spectrum in terms capacity. However, without this understanding, only those few with the greatest natural capacity who were stumbled upon through glad happenstance by those already trained might ever have been capable of initiation.
Through this first discovery, and the inevitable desire of mortals ever towards expanding their capabilities, these early mages arrived at the second discovery; a new understanding of the energy sources from which their abilities were derived. These early pioneers knew that they had been drawing on forces beyond their mortal senses to power their abilities, but had little framework from which to conceptualize what they were or how they worked. They would come to separate these energy sources into too schools, referenced as the “inner path” and “outer path.” While initiation is the foundation on which all further magical learning is built, study of these sources of energy represented the first forking of the study of magic as some would focus more of their time on seeking to understand, and better harness, these sources of energy.
Those early diviners who continued to advance their specific arts experienced an ongoing expansion of their revelatory senses. As they accumulated greater experience and power they began to open their awareness to the fabric of space and time. By learning how to subtly manipulate this fabric they unlocked the ability to “cast” their senses across distances and away from themselves by creating pathways through higher dimensions terminating in small portals, the “sensors” with which we are so familiar. These pathways are insufficient to pass matter, or even significant amounts of energy. However, they are obviously more than sufficient for enough information to pass for a mind to interpret sensations such as sight or sound. As they continued experimenting with these extradimensional links, always pushing their potential reach through space, they also attempted to reach through time. The results of these experiments were erratic, to say the least. This being a result of the massive variation in potential even the shortest link through time might find, and thus overwhelming the human mind. Even as these would-be seers codified methods of sorting and reducing the possibilities they were presented with, they became aware of “pockets” and “flows” of information in the larger tapestry. By tapping these sources diviners have been able to gain knowledge and information about widely disparate places and times.
Ironically, it would be the search for information on these sources of knowledge that would lead to the next significant developments in the art. With the appearance of new power calculations used in the pursuit creation magic diviners sought to wedge open their extradimensional links. While these efforts have persistently failed, they have done so in interesting ways; creating eddies outside of conventional time and space. The refinement of these “failures” led to the development of a number of spells of striking and directly applicable power. For a time it appeared that these practices would form into another school or be adopted by other traditions. However, while these results might seem at first blush to be a break from the traditions of earlier diviners, this temporal subschool is a relatively minor evolution of the larger school’s underlying practices. It simply seemed that the effects were out of place compared to those traditionally associated with divination. Following the development of the temporal sub-school, there was a movement to rename the tradition, a few associated with the tradition even going so far as to begin referring to the practice as emersion and calling themselves emersionists. This term means to the process or state of emerging from or being out of water after being submerged or, in astronomy, the reappearance of a celestial body after its eclipse or occultation. A recognition of the traditions’ history, while breaking with the baggage of the historical term. It seems, however, that traditionalists won out and simply redefined what divination effects are considered, recognizing their manipulations of time and space over the previously accepted conception of simply producing knowledge.

Next: Divination Subschools and Selected Spells

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I worry that I’ve done a thing here that will cause readers to immediately reject everything I’m writing without consideration. The fact that it’s done up front, without much in the way of earned trust, is somewhat awful but it evolved naturally out of the larger progression of work. One of the things I encountered the deeper into this process I got was that there was a clear class of spell that didn’t actually fit into the schools as designed. They were far more “general magic” than “magic related to x,” and, often, had once been Universal spells back in the halcyon days of AD&D.  I’ll talk more later about how I came to carve these things away from the schools where they had come to rest in cannon later. For the moment, I want to talk about how they came to be here. There’s a clear case that divination has long needed some beefing up, and I’ll talk more about that with the subschools and selected spells, but that’s not the main reason why it came to rest in divination.

I could have made a justification for these spells to move into a number of places which would have made more sense than where they had been, or even to simply leave them alone, as I developed coherent theories behind the schools. As the larger schools narrowed and squeezed things out I had to be careful to make sure that they didn’t just land helter skelter, recreating the problem I started this process to address. The final decision though, was one I should have come to much sooner and had resisted because divination has such a clear image of what it produces, rather than what it does. Even though the history for divination was one of the first things I wrote, and it included a discussion about the extraplanar pipelines that produce both scrying and knowledge effects, I still resisted the idea that divination was, at its core, actually running on manifestations of ability over space and time. As I talked through this friends pointed out clairvoyance and forethought. Another friend talked about how a worldbuilder they know had collapsed the entirety of divination down into a single low level spell in a space and time school. It still felt weird. Still feels weird. One result of that was a very serious consideration of renaming the school. Separating the baggage of “diviner.”  The entire discussion of emersion is actually that playing itself out in my head.

Obviously, I finally decided to stick with the cannon name- in no small part because I figure that I’d lose what few people I might convince if I not only changed the center of power in this school but anyone who stopped by to look at what I was making found an entirely different list of school names. But, there’s also a case that D&D is pretty casual about the relationship of magical terms to their usage. Necromancy is manipulation of the dead, but mythologically and historically it’s purely a type of divination; raising of the dead in search of knowledge. Granted, the use of “necromancer” as a general “evil” or “manipulator of the dead” has a broader and older fictional precedent than D&D. But then you have enchantment is similarly off-branded; even in the same game we refer to enchanted items constantly with an entirely different meaning. Meanwhile evocation, once known as invocation, by its name should be all divine magic and all warlock magic because that’s what they do; evoke or invoke greater powers. But, through the evolution of editions, evocation has essentially become elemental combat. So, redefining magic that goes by the name of divination may be a bigger step, but it is by no means a unique one. If D&D were to rename the school to something more inclusive I’d be pretty happy. But, meanwhile… Sometimes you keep the sacred cows because they’re what eat the sacred grass.


Anyway, I started the history of magic with divination because it was the only one of the schools that seemed to provide a natural entry to the practical study of magic in the same way we approach science. In the real world advances in applied science literally have to follow after advances in ways to see what you’re doing. Without such perceptions, even if someone stumbled across a mystical rite by which anyone can light a fire, or even a candle, the odds of them improving or modifying that rather than injuring themselves with it are, at best 50%. And then you have to understand enough of what changed to make it reproducible. Science, magic, things…

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