Thursday, January 7, 2016

New Spell: Premonition (D&D 5e)

1st-level Divination (Bard, Cleric, Sorcerer, Warlock, Wizard)
Casting time: 1 action
Range: Self
Components: V, S, M (an amethyst)
Duration: Concentration, up to 1 minute

You experience a brief but intense vision of an event that is about to happen, using that knowledge you can shape the next few moments.
While this spell is active you may force any one action to be rerolled. All bonuses, penalties, and other effects are repeated exactly as before. If an event or action requires more than one roll only one roll is rerolled per intervention from this spell. If you force a reroll with this ability you must accept the results of the new roll and this spell expires.
You may benefit from no more than one casting of this spell at a time.
At Higher Level. If you use a spell slot of second level or higher, you increase the duration and amount of change you can impose during that time. For each level above first you add one minute to the duration of the spell and can force one additional action to be rerolled before the spell expires. Even at higher levels, you may force no action to be rerolled more than once through the use of this spell.

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The diviner special ability to regenerate lower level spells after using a divination spell is wickedly undercut by the lack of divination spells in the core book. The fact that many of the spells that are presented are also rituals, so don't require memorization, makes it almost worthless. This spell is one more attempt to provide a diviner specialist who wants to actually specialize in divination (rather than have a specialty in divination and mostly use spells from other schools) interesting things to do.

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