Thursday, January 28, 2016

House Rule: Stable Cyphers and Unstable Artifacts (Numenera)

Device Slots
Since not all cyphers are limited and artifacts are, cypher slots are device slots. They are still limited in the same way as outlined for cypher slots in the base rules.

Anoetic Cyphers
These items are simple to use, pre-package and self contained. Pills and chemicals or simple devices with small batteries or capacitors. As a result, they do not risk destabilizing and do not require device slots.

Occultic Cyphers
These items are more complex or jury-rigged. As a result they are more prone to problems, including leaking various sorts of radiation or creating strange interactions with other devices. As a result they fill device slots at a 1:1 (rather than the default 2:1).

Artifacts
While often Artifacts are self contained or otherwise pre-packaged, they are also complex and highly charged devices. As a result they are, in many ways, simply Occultic Cyphers with bigger batteries. These items fill device slots at a 1:1 basis.

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Tuesday, January 26, 2016

Benefit; Psychic Spanning (Narcissist: Crash Free)

Someone has initiated you into one of the Yrnean methods of Spanning. Whether you were converted using nanotech and later received training in an effort to break free or got exceptionally lucky in your source of invitation, you rely on innate psychic ability rather than the vagaries of technology.
You start with a span of .1 and can increase your rating as if it were a skill with a time rating of 200 days/60 days with each 10 clocks resulting in an increase of .1 span up to span 1. After achieving Span 1 each new level of Span requires 100x the new level of Span clocks. However, your highest Span rating is equal to the lowest of your stats.

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Thursday, January 21, 2016

Narcissist Foundations (Narcissist: Crash Free)

One of the greatest secrets of the Continuum is that Narcissists are, at least in part, right. Reality is mutable, and the proper application of Frag can free them from the walls of our reality. The rules that create Continuum space are simply one interpretation of the physics of time travel, and not an inherent feature. Certain segments of the Quicker Fraternity have to embrace at least the edges of this truth earlier, but almost willful self-denial often keeps them from fully accepting the ramifications. Spanners who achieve span 6 are fully educated in an experience much like receiving their memories of the In Between. Having lived a lie for dozens, if not hundreds, of human lifetimes and often hunted and killed those who they discover were proclaiming the truth the moment of revelation rocks many spanners to their core.
However, the Continuum insists, the lie is necessary. The wall of sentient will produces a potent defense, not against the Narcissists which lesser spanners believe to be the great plague of their reality, but against much darker and more alien civilizations with their own, incompatible histories that lay beyond that wall. The cost, the sacrifice of the potential realities Narcissists dream of, is one the Continuum is more than willing to accept to protect the time of the Societies and Inheritors. In fact, the building of that great wall required the scouring and scorching of entire realities too different from our own to be absorbed but close enough to allow access. It was, in fact, this act that created the great deserts of our own history.
From this defensive position the Inheritors launch ships Down, beyond the Antedesertium Capracornian era, to the Continuum's true battles for survival. Here, Continuum fleets launch incursions against these hostile civilizations and defend against attacks from those eternal enemies. The battles against the Narcissist kingdoms are merely a sideshow compared to these great clashes; fending off a society trapped as an unwilling rearguard against invaders which make the Inheritors seem all too human.


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Tuesday, January 19, 2016

Translating The Strange to Numenera Pt 2 In Translation (Cypher System)

Much like the core rules for the Strange the character options book, In Translation, has a number of  Foci that are also easily adaptable to Numenera.
The most directly translatable remain those generated by Weird Science, with some like Controls Nanomachines or Is a Cyborg fitting very clearly with the flavor and feel of existing Numenera Foci. Many Standard Physics and Magic Foci remain easily adaptable. While some Standard Physics Foci are obviously transferable, such as a character who Collects Bounties, and a character who Is Idolized by Millions might be translated into a wealthy aristocrat or noble while even the broken civilizations of the Ninth World still have those among them that Interprets the Law. From the Magic settings, only Manipulates Strange Energy is clearly inappropriate, with its deep ties to The Strange's setting.
When translating a Focus, if it comes with small to moderate a debt value (such as Wears an Iron Suit) reduce your starting Shins appropriately. If the debit is more Shins than you have to start with, very likely the case with Pilots a Starship, work with your GM to determine how to best represent the debit before taking the Focus. In that particular case; perhaps the Focus will provide a key ingredient to the game and thus can be accepted as a shared and necessary resource or maybe the Focus is unsuitable to play because it will disrupt the game. It is possible the GM may simply deny the ship which imposes the debt until one is obtained through play- though, GMs taking this last route should understand the implications of doing this as a substantial portion of one of the characters is rendered unplayable by taking this option. In these cases, it is often better for the player to take a different initial focus which they can later shift to their desired focus if and when the game develops to the point it's available.

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Tuesday, January 12, 2016

New Maneuvers; Defender Sub-Archetype (D&D 5e)

The following maneuvers are available to the Battle Master archetype of the fighter class;

Castle. When an enemy moves, regardless of whether they would normally provoke an attack of opportunity, if they are within reach of your weapon you may spend a superiority die to make a melee weapon attack against them as a reaction. If you hit with this attack, add the roll of the superiority die to the damage.

Gate. When you make an attack against an enemy that is moving you may expend a superiority die. If you hit with the attack add the roll of the superiority die to the damage roll and their movement immediately ends.

Press. When you make an attack against a moving enemy you may expend a superiority dice. If you hit with the attack you add the superiority die to the damage roll, then you may move 5'.

Toll. When you make an attack of opportunity against an enemy which is moving you may expend a superiority dice. You also may add your superiority die roll to both the attack and damage roll.

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Thursday, January 7, 2016

New Spell: Premonition (D&D 5e)

1st-level Divination (Bard, Cleric, Sorcerer, Warlock, Wizard)
Casting time: 1 action
Range: Self
Components: V, S, M (an amethyst)
Duration: Concentration, up to 1 minute

You experience a brief but intense vision of an event that is about to happen, using that knowledge you can shape the next few moments.
While this spell is active you may force any one action to be rerolled. All bonuses, penalties, and other effects are repeated exactly as before. If an event or action requires more than one roll only one roll is rerolled per intervention from this spell. If you force a reroll with this ability you must accept the results of the new roll and this spell expires.
You may benefit from no more than one casting of this spell at a time.
At Higher Level. If you use a spell slot of second level or higher, you increase the duration and amount of change you can impose during that time. For each level above first you add one minute to the duration of the spell and can force one additional action to be rerolled before the spell expires. Even at higher levels, you may force no action to be rerolled more than once through the use of this spell.

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Tuesday, January 5, 2016

Bloodline: Orpheans (Vampire: the Requiem)

The origins of the bloodline that calls itself Orpheans is uncertain. The members of the line will swear that the line is ancient, taking their name from the legendary poet and performer of Thrace. They point to famous, and infamous, broods and Kindred choral coteries throughout history, such as the victorian Daughters of Cacophony, as proof of their existence and impact on Kindred society. However, many of these claims are disputed and the use of signature devotions, rather than a clear dedicated discipline, means it is virtually impossible to verify that the Orpheans are not simply building on the legacies of other groups. To cloud the situation even further, all of those known to claim the Orphean bloodline in modern times draw their lineage through a single shadowy progenitor known to have been active in the Paris Opera in the 1830s and 40s. This operatic phantom, while known to the Kindred of the city, was intensely reclusive and disappeared sometime in the late 1900s.