Thursday, August 4, 2016

Benefit: Blinking (Continuum: Roleplaying in the Yet, Narcissist: Crash Free)

Any character with this benefit gains a +2 on rolls for melee level combat.
Further, a character with this benefit may move one of their actions to a different bout stage during level combat. They may move their action either up or down, but may only do so in order to take a dodge against a ranged attack in the new stage. If they do this, they count as having an action before the attacker during that stage for purposes of dodging ranged attacks.


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One of the problems that shows up regularly in games, particularly older games, is very hand-wavy rules. They show up in the strangest places. For example, the White Wolf Vampire LARPs which self describe as being highly social and have clear underpinnings and foundations for social conflicts lack actual rules for conflict resolution. Similarly, Continuum, and by extension Narcissist, have intensely involved rules and mathematical formulas for determining relationships between alternate realities. Then they spend a few dozen words making the least powerful spanners in the games effectively invulnerable to physical attacks... a trick they suddenly forget when they gain any real ability to travel time. This obviously didn't make sense to me, so I wanted a way that these characters could get their desperately needed power boost without distorting the game at large. By making this ability available to higher span characters, and by extension "rememberable" by those who advance from being fractional span characters, it keeps this from being quite such a weird discontinuity in power.

2 comments:

  1. Hey, its amazing to find someone making homebrew content for so cool as continuum and narcissist.
    Im amazed with the game concept and lore.
    I even printed myself the continuum and the 0.7 narcissist.
    Sadly my further information pdf is half unreadable.
    I wonder if you have a real copy or a good pdf.

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  2. I wish I had a good PDF copy of any of those. I've had my hands on copies a handful of times, but they're not easy books to find.

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