Thursday, August 25, 2016

Primordial Patrons; Invocations and Feats (D&D 5e)



Invocation
Bones of the Great Mother
Prerequisite: 15th level, Pact of the Tome feature, Unbreakable Stone patron, monolithic tome.
If your tome’s base has set against solid stone or dirt in the same place for at least 7 days and you are within range to benefit from it you can cast Stoneskin without expending a spell slot or using material components. If you do this you cannot use this ability again until you complete a long rest. If your tome moves more than 5 feet you lose this ability, possibly breaking the spell if it is currently active, until your tome has again been in one location for 7 days.

Burning Blade
Prerequisite: 6th level, Pact Blade, Unquenchable Flame patron
You can use a bonus action cause flames to erupt from your pact blade, shedding bright light in a 40 foot radius and dim light for an additional 40 feet. While ablaze the weapon deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to quench them or drop the weapon.

Cup of Life
You can cast Cure Wounds once without using a spell slot. You cannot use this ability again until you complete a short or long rest.

Grand Blade
Prerequisite: Pact Blade
You have a +1 bonus to attack and damage rolls made with your pact blade. At 6th level this increases +2 and at 11th it rises to +3.

Heart of the Deeps
Prerequisite: 12th level,
You gain a burrow speed equal to your base speed, if you already have a burrow speed that speed is increased by 10 feet. You can only burrowing through nonmagical, unworked earth and stone, but you don’t disturb the material you move through. Further, your attacks deal double damage to objects and structures and you have 40 foot Tremorsense through nonmagical, unworked earth and stone.

Heart of the Flame
Prerequisite: 15th level, Unquenchable Flame patron
You release flames which blossom into a roaring explosion that spreads from you, curling hungrily around corners. Each creature in a 20-foot-radius sphere centered on your location, other than you, must make a Dexterity saving throw. A creature takes 12d6 fire damage on a failed save, or half as much damage on a successful one. You cannot use this ability again until you complete a short or long rest.

Heart of the Sea
Prerequisite: 12th level, Unending Sea patron
You gain a swim speed equal to your base movement and can breathe water and air. If you already have a swim speed, that speed increases by 10 feet. Your attacks also deal double damage to objects and structures and you gain 40 foot Tremorsense, however you can only sense these vibrations through liquids.

Heart of the Winds
Prerequisite: 12th level, Unbounded Air patron
As an action you can cause your movement is unaffected by difficult terrain and spells and other magical effects to be unable to reduce your speed or cause you to be paralyzed or restrained. Further, you can spend 5 feet of movement to automatically escape from nonmagical restraints such as manacles or a creature that has it grappled.

Step of the Clouds
Prerequisite: 12th level, Unbounded Air patron
As long as you are not underground or indoors you gain a fly speed equal to your base speed and 20 foot Blindsight. If you already have a fly speed, if you are not underground or indoors, that speed is increased by 10 feet.

Swimmers in Strange Seas
Prerequisite: Pact of the Chain
If you have a familiar with a swim speed it gains the Amphibious trait (able to breath air and water) and a fly speed equal to its swim speed.
  


Feats
Kin of the Clouds
Your Dexterity is increased by one, up to a maximum of 20.
Further, you can speak, read, and write Auran and whenever you make a Charisma check when dealing with creatures of the elemental type related to air, including smoke mephits, steam mephitis, and djinni, your proficiency bonus is doubled if it applies to the check.

Kin of the Flames
Choose either Charisma or Intelligence. That ability is increased by one, up to a maximum of 20.

Further, you can speak, read, and write Ignan and whenever you make a Charisma check when dealing with creatures of the elemental type related to fire, including magma mephitis, smoke mephitis, steam mephitis, salamanders, and efriti, your proficiency bonus is doubled if it applies to the check.

Kin of the Stones
Your Constitution is increased by one, up to a maximum of 20.
Further, you can speak, read, and write Terran and whenever you make a Charisma check when dealing with creatures of the elemental type related to earth, including dust mephits, magma mephitis, mud mephitis, galeb duhr, and dao, your proficiency bonus is doubled if it applies to the check.

Kin of the Waves
Your Strength is increased by one, up to a maximum of 20.
Further, you can speak, read, and write Aquan and whenever you make a Charisma check when dealing with creatures of the elemental type related to water, including mud mephits, steam mephitis, ice mephitis, water weirds, and marids, your proficiency bonus is doubled if it applies to the check.


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